The CHEGG Board

An 8Γ—10 checkerboard with Spawn Zones on each end.

Player 2 (Red)
Player 1 (Blue)

Legend

Red Spawn Zone: Player 2's starting rows (rows 1–2)
Blue Spawn Zone: Player 1's starting rows (rows 9–10)
Light square, standard ground
Dark square, standard ground

Board Rules

πŸ“ The board is 8 columns Γ— 10 rows.

πŸ”΄πŸ”΅ The last 2 rows on each side are Spawn Zones; only your own mobs can be spawned there.

β™ŸοΈ Once spawned, mobs can move anywhere on the board.

πŸ—ΊοΈ The middle area (rows 3–8) can be customized with Arena Modifications, added before decks are chosen.

πŸ‘‘ Each player starts with a Villager token in their spawn zone. Protect it at all costs!

Hover over any cell to see its coordinates. The Arena Modification zone (rows 3–8) is where the strategic landscape changes, blocks, obstacles, weather effects, and more can fill this space before the game begins.